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At SIGGRAPH2008 I will teach (or after Aug 14:th "taught") an Autodesk masterclass about mental ray rendering. A large part of the masterclass was about adopting a linear work flow. This site is the "companion site" to that masterclass. A linear what flow?In a nutshell: rendering algorithms only work correctly in a linear color space, but your off-the shelf computer monitor is not a linear device. Someone (or something, somewhere in the pixel pipeline) must handle this "discrepancy". Many people know this, and understand this, and handle the color management pipeline correctly. But a staggering amount of people are completely unaware of the issues, and do things incorrectly. What is worse, the defaults in many popular off-the-shelf digital content creation applications are incorrect, forcing anyone using them out-of-the-box to adopt a default workflow that is incorrect.This site is dedicated to explaining the issues, and to explain, in a practical way, how to deal with the issues. If you are one of those people that never gave color management (or the fact that the display is nonlinear) a single thought, this site will take you on a journey through some interesting revelations. If you are rendering with no color management or no gamma correction to an off-the-shelf sRGB monitor, you have effects like 2+2=10, and as far as I recall from school ![]() Click the logo above to enter. |
![]() LinearWorkFlow.com (pre)opens at SIGGRAPH 2008. The site is currently under construction, and much much more will come For now, you can buy the T-shirt :)
Far too many renderings are done with no regard to any form of color management, let alone a simple gamma correction. This is demonstrably wrong. More to follow... |
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